Disney Research Learning Challenge, SIGGRAPH
This project was an entrant in the inaugural 2010 Disney Research Learning Challenge. The task was to design a learning activity to impart a particular concept from math, science or art to middle school kids (7-11 years old). In the first year of the contest, requirements were deliberately scant on implementation details, but quite specific on the sequence of learning outcomes to be accomplished.
At first, applicants were required to submit a one-page abstract and a representative image/video. Out of all the submissions, those who made it past the first round of judging would become finalists. Finalists would be able to attend SIGGRAPH 2010 in L.A. and would have a chance to compete for a small prize fund. The purpose of the challenge was to solicit ideas for apps, ideas and technologies that could be used by Disney in their education line or at their parks. Working on a very tight schedule, my team developed a proof-of-concept idea and an Android phone demo which got selected as one of 16 finalists for the challenge.